viernes, 25 de julio de 2014

Castlevania NKN - Release!

I hope you enjoy it.

LINK

Some final words

It's been a long time since I started this game. I first wrote the story and then made a mock up screen of the game with photoshop. I thought about making a quick simple game like the 8 bit era, but it just kept growing as the ideas were coming.

In the future I will change many things, as I've learned on the way. For example, the sprites came from the idea of making a simple game and I tried to emulate those in Circle of the Moon, but in time I wanted to upgrade the look of the game and many things had to be redone.

Even though the gameplay is aimed towards the classic style, the in-game action may be similar to the newer games, with a more agile character and a bit more chaotic, but the game can be beaten. There are some extras hidden in the game, including a boss rush mode and an art gallery.

Thanks and I expect this is not the last time I release a game.

This is where everything started

jueves, 24 de julio de 2014

miércoles, 16 de julio de 2014

viernes, 18 de abril de 2014

Yes, still coming

Mmmm, well yes. Project still alive.

Finishing the final artwork for the extras section and... some record keeping code and that's all.

domingo, 19 de mayo de 2013

So, what happened?

The game is still on. But several things on my personal life got on the way. Whatever the case, I have been working hard on it and it's almost done.

Every level, every cutscene and every boss have been finished.

I added some things that were not planned before:

-Boss Rush mode
-3 difficulty settings
-Stopwatch sub weapon (I thought it would be difficult)
-Challenges, achievements and hidden items
-Art gallery
-Some new attacks to enemies and bosses
-Improved a few animations and fx
-Balanced a lot of the gameplay

I'm currently working on finishing the extra modes and languages. A few other tweaks and it will be ready for launch.

martes, 14 de agosto de 2012

For all out there

When will I finish this thing? I really hope it gets done soon. My job has kept me busy lately and I'm being sent to yet another country (4th one since I started with this game), but besides that, I am happy how it's turning out. It's mostly a straightforward Castlevania sidescroller experience, so I'm just worried about the replayability of it (all this work so you can finish it in a couple hours and never touch it again? ouch), but as long as it's played by anyone I'm okay with that. At least I will say this will be ready in 2012, so, coming soon.

lunes, 28 de mayo de 2012

Update update

Real life getting in the way of finishing this.

Anyway, I've been working hard lately on the game.

-All enemies finished
-Almost all bosses finished (except final one, but animated already)
-All tiles and backgrounds finished
-3 levels to build
-Most cutscenes done
-Known bugs fixed

So, the difficult stuff has been dealt with.

viernes, 30 de marzo de 2012

Patience

I promise it will be finished.

domingo, 15 de mayo de 2011

Ongoing

I'm sorry I haven't either updated or finished the game. Work keeps me away from what I want to do with my life. But, good news, I'm about to quit. That means enough time to finish this game and maybe get on with the sequel(s). Or maybe a different tale. For the time being, a quick sketch and a reminder that this game will be released.

lunes, 10 de enero de 2011

sábado, 2 de enero de 2010

Final Update

This is the last update I post before finishing the game.

-Whip power ups: leather -> chain -> longer chain, and I also fixed how the whip worked.
-Introduced lives system. I was gonna leave it at one life and game over, but I'll change it for several reasons.
-Fixed controls for the crouching and attacking... previous coding sucked.
-Made 'Rosary' item. Castlevania had it, so, what the hell... here it is.
-Changed boss fight music.
-Made last level a bit longer.
-Some bosses have new attacks (not that you have seen any of them, but they are new).
-A few extras.

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Este es el último update que pongo antes de terminar el juego.

-Power ups del látigo: Normal -> Cadena -> Cadena larga. También arreglé el cómo funcionaba.
-Sistema de vidas. Lo iba a dejar como una vida y game over, pero lo cambié por muchas razones.
-Arreglé los controles de agacharse y atacar... el código estaba horrible.
-Hice el item del 'Rosario'. Como estaba en el Castlevania original...
-Cambié música de jefes.
-Último nivel es un poco más largo.
-Algunos jefes tienen ataques nuevos (no que ustedes hayan visto alguno de ellos, pero son nuevos).
-Algunos extras.

viernes, 1 de enero de 2010

Whip

I've decided (and figured out) to include whip power ups. From leather to chain, to longer chain... classic style.

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He decidido (y averiguado) incluir power ups para el látigo. A cadena, a cadena más larga... como en los Castlevanias clásicos.

domingo, 13 de diciembre de 2009

jueves, 5 de noviembre de 2009

Problems

Had problems with my computer, but everything has been fixed and nothing was lost. I expect to launch it before the end of the year.

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Tuve problemas con mi computadora, pero ya todo ha sido arreglado y no se perdió nada de lo que tenía del juego. Espero ya poder sacarlo pronto antes de fin de año.

domingo, 9 de agosto de 2009

Finally

Added joystick support.

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Añadido soporte para joystick.

domingo, 12 de julio de 2009

Heavy update.

Changed the sprite for the regular skeleton, plus it's AI, now it does more stuff. Also made a lot of new backgrounds for the clock tower, because it just looked like a regular tower. Fixed a lot of the AI of some NPC's and some other random stuff. Lots of work.

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Cambié el sprite del esqueleto normal, además de su programación, ahora hace más cosas. También hice muchos nuevos tiles para la torre del reloj, porque hasta ahora sólo parecía una torre cualquiera. También arreglé mucho de la programación de unos NPC y otras cosas. Mucho trabajo.

lunes, 6 de julio de 2009

Redraw / Redibujar

Before and After
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Antes y Después

domingo, 5 de julio de 2009

Control Tweaking / Arreglando Controles

I changed the control layout, because when I began the game I used a separate button for the sub-weapon (example: axe, holy water), but I changed it back to Up+Attack, because I realized it was a 5 seconds change. Also some bosses things and the like... I've been kind of busy and spent most of my time yesterday just programming a remake of the Richter vs Dracula battle, which won't be on the game, I just... made it.

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Cambié los controles, porque cuando comencé el juego usaba un botón separado para la sub-arma (ejemplo: hacha, agua bendita), pero lo cambié de vuelta al Arriba+Ataque, porque me di cuenta que no me tomaba tiempo hacerl. También arreglé unas cosas de los jefes y asó... he estado algo ocupado y pasé la mayor parte de ayer sólo programando un remake de la pelea Richter vs Drácula, la cual no estará en el juego, sólo... la hice.

jueves, 2 de julio de 2009

Video - Entrance

Second video. This is the entrance, the first stage. Incomplete (because I feel it's too short), but still, playable. Also, boss fight at the end.

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Segundo video. Esta es la entrada, el primer nivel. Incompleto (porque siento que es muy corto), pero igual, se puede jugar. Además, pelea con el jefe al final.